Generational differences in technology behaviour: comparing millennials and Generation X

被引:63
作者
Calvo-Porral, Cristina [1 ]
Pesqueira-Sanchez, Rogelio [1 ]
机构
[1] Univ A Coruna, Dept Business, La Coruna, Spain
关键词
Behaviour; Technology; Generation X; Millennials; INFORMATION-TECHNOLOGY; ACCEPTANCE MODEL; USER ACCEPTANCE; FLOW EXPERIENCE; WEB SITE; GRATIFICATIONS; ENGAGEMENT; ADOPTION; SERVICE; USAGE;
D O I
10.1108/K-09-2019-0598
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Purpose There are differences in the motivations underlying technology behaviour in each generational group; and there may be variances in the way each generational group uses and gets engaged with technology. In this context, this study aims to address the following questions: "Does generational cohort influence technology behaviour?" and if so: "What are the main motivations underlying Millennials and Generation X technology behaviour?". Design/methodology/approach For this purpose, based on the uses and gratifications theory this study examines technology behaviour through multi-group structural equation modelling, drawing on a sample of 707 millennials and 276 Generation X individuals Findings Research findings indicate that millennials mostly use and get engaged with technologies for entertainment and hedonic purposes; while Generation X individuals are mainly driven by utilitarian purposes and information search. Further, research findings indicate the moderating role of generational cohort in the use of technologies. Originality/value This study provides empirical evidence of the main differences and motivations differences driving technology behaviour of millennials and Generation X individuals.
引用
收藏
页码:2755 / 2772
页数:18
相关论文
共 62 条
[41]   Bridging the divide: Using UTAUT to predict multigenerational tablet adoption practices [J].
Magsamen-Conrad, Kate ;
Upadhyaya, Shrinkhala ;
Joa, Claire Youngnyo ;
Dowd, John .
COMPUTERS IN HUMAN BEHAVIOR, 2015, 50 :186-196
[42]   Uses and Gratifications of digital photo sharing on Facebook [J].
Malik, Aqdas ;
Dhir, Amandeep ;
Nieminen, Marko .
TELEMATICS AND INFORMATICS, 2016, 33 (01) :129-138
[43]  
McQuail D., 1983, Mass communication theory: An introduction
[44]  
Mitchell S., 2003, American generations: Who they are, how they live, what they think
[45]   What drives college-age Generation Y consumers? [J].
Noble, Stephanie M. ;
Haytko, Diana L. ;
Phillips, Joanna .
JOURNAL OF BUSINESS RESEARCH, 2009, 62 (06) :617-628
[46]   Measuring the customer experience in online environments: A structural modeling approach [J].
Novak, TP ;
Hoffman, DL ;
Yung, YF .
MARKETING SCIENCE, 2000, 19 (01) :22-42
[47]  
Palfrey J., 2013, BORN DIGITAL UNDERST
[48]   Adoption and Use of Computer-Based Voice Over Internet Protocol Phone Service: Toward an Integrated Model [J].
Park, Namkee .
JOURNAL OF COMMUNICATION, 2010, 60 (01) :40-U108
[49]  
Prensky M., 2001, On the Horizon, V9, P1, DOI [10.1108/10748120110424816, DOI 10.1108/10748120110424816, 10.1108/10748120110424843, DOI 10.1108/10748120110424843]
[50]   An adoption framework for mobile augmented reality games: The case of Pokemon Go [J].
Rauschnabel, Philipp A. ;
Rossmann, Alexander ;
Dieck, M. Claudia tom .
COMPUTERS IN HUMAN BEHAVIOR, 2017, 76 :276-286