共 18 条
[4]
Virtual Experiences, Physical Behaviors: The Effect of Presence on Imitation of an Eating Avatar[J] . Jesse Fox,Jeremy Bailenson,Joseph Binney.PRESENCE: Teleoperators and Virtual Environments . 2009 (4)
[5]
Breaking through Fast-Forwarding: Brand Information and Visual Attention[J] . S. Adam Brasel,James Gips.Journal of Marketing . 2008 (6)
[6]
The Effects of Technological Advancement and Violent Content in Video Games on Players’ Feelings of Presence, Involvement, Physiological Arousal, and Aggression[J] . James D.Ivory,SriramKalyanaraman.Journal of Communication . 2007 (3)
[7]
The Cyborg’s Dilemma: Progressive Embodiment in Virtual Environments[1][J] . FrankBiocca.Journal of Computer‐Mediated Communication . 2006 (2)
[8]
At the Heart of It All: The Concept of Presence[J] . MatthewLombard,TheresaDitton.Journal of Computer‐Mediated Communication . 2006 (2)
[9]
Telepresence via Television: Two Dimensions of Telepresence May Have Different Connections to Memory and Persuasion[1][J] . TaeyongKim,FrankBiocca.Journal of Computer‐Mediated Communication . 2006 (2)
[10]
Relationships Between Blogs as EWOM and Interactivity, Perceived Interactivity, and Parasocial Interaction[J] . Kjerstin S. Thorson,Shelly Rodgers.Journal of Interactive Advertising . 2006 (2)