Survivable network design under optimal and heuristic interdiction scenarios

被引:60
作者
Smith, J. Cole [1 ]
Lim, Churlzu
Sudargho, Fransisca
机构
[1] Univ Florida, Dept Ind & Syst Engn, Gainesville, FL 32611 USA
[2] Univ Arizona, Dept Syst & Ind Engn, Tucson, AZ 85721 USA
关键词
network design; integer programming; network interdiction; game theory;
D O I
10.1007/s10898-006-9067-3
中图分类号
C93 [管理学]; O22 [运筹学];
学科分类号
070105 ; 12 ; 1201 ; 1202 ; 120202 ;
摘要
We examine the problem of building or fortifying a network to defend against enemy attacks in various scenarios. In particular, we examine the case in which an enemy can destroy any portion of any arc that a designer constructs on the network, subject to some interdiction budget. This problem takes the form of a three-level, two-player game, in which the designer acts first to construct a network and transmit an initial set of flows through the network. The enemy acts next to destroy a set of constructed arcs in the designer's network, and the designer acts last to transmit a final set of flows in the network. Most studies of this nature assume that the enemy will act optimally; however, in real-world scenarios one cannot necessarily assume rationality on the part of the enemy. Hence, we prescribe optimal network design algorithms for three different profiles of enemy action: an enemy destroying arcs based on capacities, based on initial flows, or acting optimally to minimize our maximum profits obtained from transmitting flows.
引用
收藏
页码:181 / 199
页数:19
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