Templates in chess memory: A mechanism for recalling several boards

被引:371
作者
Gobet, F [1 ]
Simon, HA [1 ]
机构
[1] CARNEGIE MELLON UNIV, DEPT PSYCHOL, PITTSBURGH, PA 15213 USA
基金
美国国家科学基金会;
关键词
D O I
10.1006/cogp.1996.0011
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
This paper addresses empirically and theoretically a question derived from the chunking theory of memory (Chase & Simon, 1973a, 1973b): To what extent is skilled chess memory limited by the size of short-term memory (about seven chunks)? This question is addressed first with an experiment where subjects, ranking from class A players to grandmasters, are asked to recall up to five positions presented during 5 s each. Results show a decline of percentage of recall with additional boards, but also show that expert players recall more pieces than is predicted by the chunking theory in its original form. A second experiment shows that longer latencies between the presentation of boards facilitate recall. In a third experiment, a Chessmaster gradually increases the number of boards he can reproduce with higher than 70% average accuracy to nine, replacing as many as 160 pieces correctly. To account for the results of these experiments, a revision of the Chase-Simon theory is proposed. It is suggested that chess players, like experts in other recall tasks, use long-term memory retrieval structures (Chase & Ericsson, 1982) or templates in addition to chunks in short-term memory to store information rapidly. (C) 1996 Academic Press, Inc.
引用
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页码:1 / 40
页数:40
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