Sketching reality: Realistic interpretation of architectural designs

被引:62
作者
Chen, Xuejin [1 ]
Kang, Sing Bing [2 ]
Xu, Ying-Qing [1 ]
Dorsey, Julie [3 ]
Shum, Heung-Yeung [1 ]
机构
[1] Microsoft Res Asia, Beijing 100190, Peoples R China
[2] Microsoft Res, Redmond, WA 98052 USA
[3] Yale Univ, New Haven, CT 06520 USA
来源
ACM TRANSACTIONS ON GRAPHICS | 2008年 / 27卷 / 02期
关键词
algorithms; experimentation; measurement; sketching; realistic imagery; shape;
D O I
10.1145/1356682.1356684
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
In this article, we introduce sketching reality, the process of converting a freehand sketch into a realistic-looking model. We apply this concept to architectural designs. As the sketch is being drawn, our system periodically interprets its 2.5D-geometry by identifying new junctions, edges, and faces, and then analyzing the extracted topology. The user can add detailed geometry and textures through sketches as well. This is possible through the use of databases that match partial sketches to models of detailed geometry and textures. The final product is a realistic texture-mapped 2.5D-model of the building. We show a variety of buildings that have been created using this system.
引用
收藏
页数:15
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