Vertical Integration and Exclusivity in Platform and Two-Sided Markets

被引:224
作者
Lee, Robin S. [1 ]
机构
[1] NYU, Stern Sch Business, New York, NY 10012 USA
关键词
DYNAMIC OLIGOPOLY; US; COMPETITION; WELFARE; COMPATIBILITY; CONSUMERS; DEMAND; MODELS; CHOICE;
D O I
10.1257/aer.103.7.2960
中图分类号
F [经济];
学科分类号
02 ;
摘要
This paper measures the impact of vertically integrated and exclusive software on industry structure and welfare in the sixth-generation of the US video game industry (2000-2005). I specify and estimate a dynamic model of both consumer demand for hardware and software products, and software demand for hardware platforms. I use estimates to simulate market outcomes had platforms been unable to own or contract exclusively with software. Driven by increased software compatibility, hardware and software sales would have increased by 7 percent and 58 percent and consumer welfare by $1.5 billion. Gains would be realized only by the incumbent, suggesting exclusivity favored the entrant platforms.
引用
收藏
页码:2960 / 3000
页数:41
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