Toward an Immersive 3D Virtual BoK Exploratorium: A Proof of Concept

被引:3
作者
DeMers, Michael [1 ]
Klimaszewski-Patterson, Anna [2 ]
Richman, Rebecca [1 ]
Ahearn, Sean [3 ]
Plewe, Brandon [4 ]
Skupin, Andre [5 ]
机构
[1] New Mexico State Univ, Las Cruces, NM 88003 USA
[2] Univ Nevada, Reno, NV 89557 USA
[3] CUNY Hunter Coll, New York, NY 10021 USA
[4] Brigham Young Univ, Provo, UT 84602 USA
[5] San Diego State Univ, San Diego, CA 92182 USA
基金
美国国家科学基金会;
关键词
D O I
10.1111/tgis.12038
中图分类号
P9 [自然地理学]; K9 [地理];
学科分类号
0705 ; 070501 ;
摘要
The UCGIS GIS&T Body of Knowledge document provided an opportunity for the GIS educational community to link course content and curricular sequencing to a catalog of subject matter. Focusing on learning objectives, a selection of relevant citations, and basic background for each topic, it has been used to a limited degree for both course topic selection and curriculum development. However, the static format of the document, lack of an index, and dated nature of the material limit its utility for education. Based on the success of our research team in developing a virtual platform for a new, more interactive, and collaborative environment to catalogue and interactively add to the body knowledge (Ahearn etal. 2013), this article describes efforts to develop a multi-user virtual user environment that will add social presence to the experience. It describes the successes and failures of using Second Life as the initial platform for this work, illustrates the available interactions and limitations, and depicts ongoing efforts to move beyond Second Life for this development. Finally it discusses a possible methodology to leverage the power of virtual crowd sourcing within competitive gaming environments such as Unity to allow for the creation of on-demand virtual 3-D visualizations of GIS&T concepts in a digital Exploratorium.
引用
收藏
页码:335 / 352
页数:18
相关论文
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